Scenes

Scenes are an easy-to-use and yet powerful tool to personalize your evonHOME and adapt the controller to your requirements. Without programming – directly from the app!

Scenes can help you to customize your evonHOME without a single line of code. This is done using the IF THEN principle, i.e. IF a button is pressed, THEN open all the blinds in the room. This principle allows you to combine almost all functions in your controller with each other and to form relationships between them. Creating scenes is not complicated. And if scenes are not sufficient, you can extend your evonHOME with logic.

You can find scenes under “all apps” – “scenes”.

Creating Scenes

To create a scene, simply open the app “scenes” and select “create new scene”. Then open the operator panel for this scene. Enter the name and optionally a room. Then you can start with the configuration (described below).

If you want to invoke a scene from the visualization, you can do this via the left-hand area of the object panel or via the operator panel with the button “invoke”. Otherwise the scene is invoked automatically if the condition you selected using the “IF” statement is true.

If

To add a trigger condition, click in the area “IF” on the button “add” and a window will open where you can add a trigger condition.
For example, if you add a button then you have three options:

  • Pressed
  • More press
  • Double press

If you want to invoke a scene only via the app, you do not need a trigger condition.

If you wish to add several “IFs”, the scene can be invoked by each individual trigger condition, independently of each other.

Then

Click on the button “add” in the area “THEN” to select the action you wish to be invoked from the window that opens. For example, you have the possibility to switch lights on or off, to close shading elements or to move them to a specific position, etc.

For example, if you wish to move the blinds to a specific position, then you are offered the opportunity to define the exact position of this blind and the angle of the slats.

Conditions

If you only want a scene to be invoked under certain conditions (for example only if it is raining), then you can do this using conditions.

To do this, click at the bottom of the overview on “conditions”. Select here the “only invoke if” and then you can select the corresponding value (e.g. under system – house status the value “rain active”.

After adding this value, you can select others. These are combined using AND or OR logic. If several values are combined via an AND, then all must be active (e.g. “rain active” AND “wind active”) for the scene to be invoked. IF several values are combined via an OR, then at least one of these values must be active (e.g. “rain active” OR “wind active” OR “both active”).

You can edit a condition by clicking on the pencil symbol and delete it by clicking on the trash can symbol.

If a scene is locked due to condition, you can see a padlock in the left-hand area of the object panel, which is also displayed in the operator panel.

Examples